Tuesday, June 19, 2007

The Best of E-Learning 2006

It is the second year "the Best of Elearning Awards" received hundreds of product and company nomination from e-learning professionals and exacutives worldwide. In the passing year, about 49% of users rely on advice from peers when searching for e-learning solutions and services. Who is the best in class for 2006? What do consumers really think? Who best solve users' key business problems? Here is the answer.

Best Learning Management System/CLMS
Honorable Mention:
Saba Enterprise 5
Plateau LMS
SumTotal Systems TotalLMS
EEDO ForceTen LCMS

Best Hosted Learning Management System
Winner:
GeoLearning GeoMaestro
Honorable Mention:
Learn.com LearnCenter
NetDimensions EKP

Best IT Content
Winner:
NIIT (element K) IT Skill Library
Honorable Mention:
Learn.com LearnCenter Tech Library
Skillsoft IT Skills

Best Leadership Training
Winner:
Ken Blanchard Situational Leadership Series
Honorable Mention:
Skillsoft Books 24x7 ExecSuite
Richardson Sales Training Series
LearnCenter Leadership Library

Best Soft Skill Content
Winner:
Skillsoft Business Skills Library
Honorable Mention:
American Management Association
Learn.com Business Library
Richardson Quick Skills

Best Compliance Content
Hornalbe Mention:
Brightline Ethics & Compliance Training
Skillsoft Legal Compliance
Redhawk Ethic Training

Best Virual Classroom
Winner:
WebEx Training Center
Hornalbe Mention:
Saba Centra Sympolsium
Skillsoft Dialogue
Microsoft Live Meeting

Best Web Seminar Solution
Winner:
WebEx Meeting Center
Hornalbe Mention:
iLinc Conference
Citrix GoToMeeting
Communique Conferencing

Best Overall Collaboration
Winner:
Adobe Connect
Hornalbe Mention:
Skype
WebEx Training Center

Best Presentation Tool
Winner:
Articulate Presenter Pro
Hornalbe Mention:
Adobe Captivate
Microsoft PowerPoint
Wildform Wildpresenter Pro

Best Authoring Tool
Winner:
Articulate Presenter Pro & Trivantis Lectora
Hornalbe Mention:
Adobe Authorware
Articulate Rapid E-Learning Studio
Learn.com CourseMaker

Best Simulation Solution
Winner:
Adobe Captivate
Hornalbe Mention:
Adobe Authorware

CLCIMS

CLCIMS, or Computer Learning Content Information Management System, is used in the eLearning sector to define a SCORM compliant learning environment. The abbreviation has been adopted due to the way that it can be pronounced phonetically (effectively "click-hymns").
SCORM assumes the existence of a suite of services called by some a "Learning Management System" and by others a "Learning Content Management System", and formerly called a "Computer Managed Instruction" system. These services may also be called a "Learning Support Environment" by some vendors. CLCIMS is emerging as a way to encompass all of these terms by learning content developers.

CLCIMS also refers to CLCIMS 1.0, as the specification number is normally omitted. As other suites of services appear that are SCORM compliant they will be incorporated into the wide CLCIMS definition and the version number will be changed and the more general CLCIMS definition will informally refer to the most recent version.


Source: Wikipedia

LCMS

A Learning Content Management System (LCMS) is a someware package that provides tools for authoring content as well as virtual spaces for learner interaction (such as discussion forums and live chat rooms).

In contrast with LMS (See also LMS), the focus of an LCMS is on learning content. It gives authors, instructional designers, and subject matter experts the means to create e-learning content more efficiently. The primary business problem an LCMS solves is to create just enough content just in time to meet the needs of individual learners or groups of learners. Rather than developing entire courses and adapting them to multiple audiences, instructional designers create reusable content chunks and make them available to course developers throughout the organization. This eliminates duplicate development efforts and allows for the rapid assembly of customized content.


Open Source

Open source is a set of principles and practices that promote access to the production and design process for various goods, products, resources and technical conclusions or advice. The term is most commonly applied to the source code of software that is made available to the general public with relaxed or non-existent intellectual property restrictions. This allows users to create user-generated software content through incremental individual effort or through collaboration.

Some consider open source as one of various possible design approaches, while others consider it a critical strategic element of their operations. Before the term open source became popular, developers and producers used various phrases to describe the concept; the term gained popularity with the rise of the Internet and its enabling of diverse production models, communication paths, and interactive communities. Later, open source software became the most prominent face of open source practices.

The open source model of operation can be extended to open source culture in decision making which allows concurrent input of different agendas, approaches and priorities, in contrast with more centralized models of development such as those typically used in commercial companies. Open source culture is one where collective decisions or fixations are shared during development and made generally available in the public domain, as done in Wikipedia. This collective approach moderates ethical concerns over a "conflict of roles" or conflict of interest. Participants in such a culture are able to modify the collective outcomes and share them with the community.

Source: Wikipedia

LMS

A Learning Management System (or LMS) is a software package that enables the management and delivery of online content to learners. Most LMSs are web-based to facilitate "anytime, any place, any pace" access to learning content and administration.

Typically an LMS allows for learner registration, delivery of learning activities, and learner assessment in an online environment. More comprehensive LMSs often include tools such as competency management, skills-gap analysis, succession planning, certifications, and resource allocation (venues, rooms, textbooks, instructors, etc.).

LMSs are based on a variety of development platforms, from Java EE based architectures to Microsoft .NET, and usually employ the use of a robust database back-end. While most systems are commercially developed and frequently have non-free licences or restrict access to their source code, free and open-source models do exist. Other than the most simple, basic functionality, all LMSs cater to, and focus on different educational, administrative, and deployment requirements.

Open source and Web-based LMS software solutions are growing fast in the education and business world.


See Also: LCMS
Source: Wikipedia

Friday, June 15, 2007

ADL


Advanced Distributed Learning (ADL), an initiative originally established by the U.S. Department of Defense and now a collaboration between government, industry, and academia. The purpose of the ADL is to ensure access to high-quality education and training materials that can be tailored to individual learner needs and made available whenever and wherever they are required. The ADL maintains a set of guidelines under the acronym SCORM to accomplish their purpose.

Official Website
Source: ADL

SCORM®


Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications adapted from multiple sources to provide a comprehensive suite of e-learning capabilities that enable interoperability, accessibility and reusability of Web-based learning content. SCORM standards are very popular; that's why there are so many of them. SCORM is the U.S. Federal government's standard. It seeks to track and manage courseware developed by various authoring tools using a single system. The objective is to bring together diverse and disparate learning content and products to ensure reusability, accessibility, durability, and interoperability. Built on the work of AICC, IMS, the IEEE, and others, this is the one with staying power.

Source: ADL

IEEE


The Institute of Electrical and Electronics Engineers or IEEE (pronounced as eye-triple-e) is an international non-profit, professional organization for the advancement of technology related to electricity. It has the most members of any technical professional organization in the world, with more than 360,000 members in around 175 countries.

IEEE's Constitution defines the purposes of the organization as "scientific and educational, directed toward the advancement of the theory and practice of electrical, electronics, communications and computer engineering, as well as computer science, the allied branches of engineering and the related arts and sciences." In pursuing these goals, the IEEE serves as a major publisher of scientific journals and a conference organizer. It is also a leading developer of industrial standards in a broad range of disciplines, including electric power and energy, biomedical technology and healthcare, information technology, information assurance, telecommunications, consumer electronics, transportation, aerospace, and nanotechnology. IEEE develops and participates in educational activities such as accreditation of electrical engineering programs in institutes of higher learning. The IEEE logo is a diamond-shaped design which contains the right hand rule.

IEEE produces 30 percent of the world's literature in the electrical and electronics engineering and computer science fields, and has developed more than 900 active industry standards. It also sponsors or cosponsors more than 300 international technical conferences each year. The IEEE consists of 39 societies, organized around specialized technical fields, with more than 300 local organizations that hold regular meetings. The IEEE publishes an extensive range of peer-reviewed journals, and is a major international standards body (nearly 900 active standards with 700 under development).

Most IEEE members are electrical engineers, computer engineers, and computer scientists, but the organization's wide scope of interests has attracted engineers in other disciplines (e.g., mechanical and civil) as well as biologists, physicists, and mathematicians.

The IEEE provides learning opportunities within the engineering sciences, research, and technology. The goal of the IEEE education programs is to ensure the growth of skill and knowledge in the electricity-related technical professions and to foster individual commitment to continuing education among IEEE members, the engineering and scientific communities, and the general public.

IEEE offers educational opportunities such as Expert Now IEEE, the Education Partners Program, Standards in Education and Continuing Education Units (CEUs). Expert Now IEEE is a collection of online educational courses designed for self-paced learning. Education Partners, exclusive for IEEE members, offers on-line degree programs, certifications and courses at a 10% discount. The Standards in Education website explains what standards are and the importance of developing and using them. The site includes tutorial modules and case illustrations to introduce the history of standards, the basic terminology, their applications and impact on products, as well as news related to standards, book reviews and links to other sites that contain information on standards. Currently, twenty-nine states require Professional Development Hours (PDH) to maintain P.E. licensure, encouraging engineers to seek Continuing Education Units (CEUs) for their participation in continuing education programs. CEUs readily translate into Professional Development Hours (PDHs) (1 CEU is equivalent to 10 PDHs).

IEEE also sponsors www.tryengineering.org, a website designed to help young people understand better what engineering means, and how an engineering career can be made part of their future. Students (ages 8-18), parents, and teachers can explore the site to prepare for an engineering career, ask experts engineering-related questions, play interactive games, explore curriculum links, and review lesson plans. This website also allows you to search for accredited engineering degree programs in Canada and the United States; visitors are able to search by state/province/territory, country, degree field, tuition ranges, room and board ranges, size of student body, and location (rural, suburban, or urban).

The IEEE is incorporated in the State of New York, United States. It was formed in 1963 by the merger of the Institute of Radio Engineers (IRE, founded 1912) and the American Institute of Electrical Engineers (AIEE, founded 1884). It has a dual complementary regional and technical structure - with organizational units based on geography (e.g., the IEEE Philadelphia Section) and technical focus (e.g., the IEEE Computer Society). It manages a separate organizational unit (IEEE-USA) which recommends policies and implements programs specifically intended to benefit the members, the profession and the public in the United States.

The IEEE Standards Association is in charge of the standardization activities of the IEEE. There are seven steps to its standard setting process, which typically takes 18 months to complete: 1. Securing Sponsorship, 2. Requesting Project Authorization, 3. Assembling a Working Group, 4. Drafting the Standard, 5. Balloting (75% approval required), 6. Review Committee, and 7. Final Vote.

Notable Presidents of IEEE and its founding organizations include Elihu Thomson (AIEE, 1889-1890), Alexander Graham Bell (AIEE, 1891-1892), Charles Proteus Steinmetz (AIEE, 1901-1902), Lee De Forest (IRE, 1930), Frederick E. Terman (IRE, 1941), William R. Hewlett (IRE, 1954), Ernst Weber (IRE, 1959; IEEE, 1963), and Ivan Getting (IEEE, 1978).

The current (2007) president of IEEE is Leah H. Jamieson. The current (2006) president of IEEE-USA is Ralph W. Wyndrum, Jr.

IEEE Official Website

Source: Wikipedia



Thursday, June 14, 2007

Content

The intellectual property and knowledge to be imparted. It consists of the course outline, text based knowledge modules for learning, and multi-media. Content is the most important investment and asset of e-learning. Different types of e-learning content include text, audio, video, animation and simulation.


Source: Wikipedia

CM

Content management, or CM, is a set of processes and technologies that support the evolutionary life cycle of digital information. This digital information is often referred to as content or, to be precise, digital content. Digital content may take the form of text, such as documents, multimedia files, such as audio or video files, or any other file type which follows a content lifecycle which requires management.


Source: Wikipedia

Workflow

"Workflow" is the idea of moving an electronic document along for either approval, or for adding content. Some Content Management Systems will easily facilitate this process with email notification, and automated routing. This is ideally a collaborative creation of documents. A CMS facilitates the organization, control, and publication of a large body of documents and other content, such as images and multimedia resources.


Source: Wikipedia

CMS

A Content Management System (CMS) is a software system used for content management. This includes computer files, image media, audio files, electronic documents and web content. The idea behind a CMS is to make these files available inter-office, as well as over the web. A Content Management System would most often be used as archival as well. Many companies use a CMS to store files in a non-proprietary form. Companies use a CMS file share with ease, as most systems use server based software, even further broadening file availability. As shown below, many Content Management Systems include a feature for Web Content, and some have a feature for a "workflow process."


Source: Wikipedia

Learning Community

One definition of a learning community is a group of people in an educational context who share common values and beliefs. They are actively engaged in learning together (including from each other) and may be actively engaged in 'peer tutoring' as well. Such communities have become the template for a cohort-based, interdisciplinary approach to higher education. This is based on an advanced kind of educational (or 'pedagogical') design. Instructors (US) or tutors (UK/EU) may contribute from several distinct fields of study. Learning communities are now fairly common to American colleges and universities. They are also found in the United Kingdom and Europe.


Source: Wikipedia

CHTML

C-HTML (for "Compact HTML") is a subset of the HTML markup language that works on DoCoMo's i-mode mobile phones. C-HTML also adds several additional features not found in standard HTML, notably the accesskeys, phone number shortcuts for links, and emoji pictorial characters as locally extended Shift-JIS, all concepts borrowed halfway from HDML/WML.

C-HTML was developed by ACCESS and major Japanese handset manufacturers in 1998 and is an alternative to WML and XHTML Basic. It is considered superior to WML by some people as it is compatible with HTML, thus allowing C-HTML websites to be viewed using standard web browsers and created using standard web tools, with a minimum of post-processing and validation.

In addition, C-HTML does not have the "card" structure of WML, thought by some to be clumsy.

XHTML Basic is expected to replace C-HTML in the near future as more compliant user agents are developed. (XHTML is now supported by au/KDDI's EZ wireless data services in Japan and many other WAP operators around the world.)

Source: Wikipedia

HTML

HTML, short for Hypertext Markup Language, is the predominant markup language for the creation of web pages. It provides a means to describe the structure of text-based information in a document — by denoting certain text as headings, paragraphs, lists, and so on — and to supplement that text with interactive forms, embedded images, and other objects. HTML is written in the form of labels (known as tags), surrounded by less-than (<) and greater-than signs (>). HTML can also describe, to some degree, the appearance and semantics of a document, and can include embedded scripting language code which can affect the behavior of web browsers and other HTML processors.

HTML is also often used to refer to content of the MIME type text/html or even more broadly as a generic term for HTML whether in its XML-descended form (such as XHTML 1.0 and later) or its form descended directly from SGML (such as HTML 4.01 and earlier).


Source: Wikipedia

CD-ROM


CD-ROM (an abbreviation of "Compact Disc read-only memory") is a Compact Disc that contains data accessible by a computer. While the Compact Disc format was originally designed for music storage and playback, the format was later adapted to hold any form of binary data. CD-ROMs are popularly used to distribute computer software, including games and multimedia applications, though any data can be stored (up to the capacity limit of a disc). Some CDs hold both computer data and audio with the latter capable of being played on a CD player, whilst data (such as software or digital video) is only usable on a computer. These are called Enhanced CDs.

Although many people use lowercase letters in this acronym, proper presentation is in all capital letters with a hyphen between CD and ROM. It was also suggested by some, especially soon after the technology was first released, that CD-ROM was an acronym for "Compact Disc read-only-media", or that it was a more 'correct' definition. This was not the intention of the original team who developed the CD-ROM, and common acceptance of the 'memory' definition is now almost universal. This is probably in no small part due to the widespread use of other 'ROM' acronyms such as Flash-ROMs and EEPROMs where 'memory' is the correct term.


Source: Wikipedia


Firefox


Mozilla Firefox is a graphical web browser developed by the Mozilla Corporation and a large community of external contributors. Firefox, officially abbreviated as Fx or fx and popularly abbreviated FF, started as a fork of the Navigator browser component of the Mozilla Application Suite. Firefox has replaced the Mozilla Suite as the flagship product of the Mozilla project, under the direction of the Mozilla Foundation.

Mozilla Firefox is a cross-platform browser, providing support for various versions of Microsoft Windows, Mac OS X, and Linux. However, the source code has been unofficially ported to other operating systems, including FreeBSD, OS/2, Solaris, RISC OS, SkyOS, BeOS and more recently, Windows XP Professional x64 Edition.

Firefox's source code is freely available under the terms of the Mozilla tri-license as free and open source software. The current stable release of Firefox is version 2.0.0.4, released on May 30, 2007. According to W3Counter, 24.82% of the world's web surfers use a version of Firefox as of May 20, 2007.

You can download Mozilla Firefox on the right of this Page.

Source: Wikipedia

CBT

Comuputer-Baced Training:
A type of education in which the student learns by executing special training programs on a computer

Comuputer-Baced Testing:
A method of administering tests electronically using a computer or an equivalent electronic device

Browser


A Web browser is a software application that enables a user to display and interact with text, images, and other information typically located on a Web page at a website on the World Wide Web or a local area network. Text and images on a Web page can contain hyperlinks to other Web pages at the same or different website. Web browsers allow a user to quickly and easily access information provided on many Web pages at many websites by traversing these links. Web browsers format HTML information for display, so the appearance of a Web page may differ between browsers.

Some of the Web browsers available for personal computers include Internet Explorer, Mozilla Firefox, Safari, Opera, and Netscape in order of descending popularity (as of August 2006). Web browsers are the most commonly used type of HTTP user agent. Although browsers are typically used to access the World Wide Web, they can also be used to access information provided by Web servers in private networks or content in file systems.

Source: Wikipedia

Animation




Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision. This could be anything from a flip book to a motion picture film.

Source: Wikipedia






Applet

An applet is a software component that runs in the context of another program, for example a web browser. An applet usually performs a very narrow function that has no independent use. Hence, it is an application -let. The term was introduced in AppleScript in 1993. An applet is distinguished from "subroutine" by several features. First, it executes only on the "client" platform environment of a system, as contrasted from "servlet." As such, an applet provides functionality or performance beyond the default capabilities of its container (the browser). Also, in contrast with a subroutine, certain capabilities are restricted by the container. An applet is written in a language that is different from the scripting or HTML language which invokes it. The applet is written in a compiled language, while the scripting language of the container is an interpreted language, hence the greater performance or functionality of the applet. Unlike a "subroutine," a complete web component can be implemented as an applet.

The word applet could alternatively be used to describe a small stand-alone application, such as those typically bundled with operating systems. Some examples are the Clock, Calculator and EditPad applications provided with AmigaOS.

ASF

Advanced Systems Format (formerly Advanced Streaming Format) is Microsoft's proprietary digital audio/digital video container format, especially meant for streaming media. ASF is part of the Windows Media framework.

The format does not specify how (i.e. with which codec) the video or audio should be encoded; it just specifies the structure of the video/audio stream. This is similar to the function performed by the QuickTime, AVI, or Ogg container formats. One of the objectives of ASF was to support playback from digital media servers, HTTP servers, and local storage devices such as hard disk drives.

ASF is based on serialized objects which are essentially byte sequences identified by a GUID marker.

The most common filetypes contained within an ASF file are Windows Media Audio (WMA) and Windows Media Video (WMV). Note that the file extension abbreviations are similar in name to the codecs of the same name but are different things.

ASF files can also contain objects representing metadata, such as the artist, title, album and genre for an audio track, or the director of a video track, much like the ID3 tags of MP3 files.

Files containing only WMA audio can be named using a .wma extension, and files of only audio and video content may have the extension .wmv. Both may use the .asf extension if desired.

Certain error-correcting techniques related to ASF are patented in the United States (United States Patent 6,041,345 Levi, et al. March 21, 2000) by Microsoft. Although the format is publicly documented by Microsoft, its license limits implementations to closed-source development projects only. Apple's iTunes software (for Windows) now has the capability to convert WMA files to any iTunes-supported format.

The ASF container provides the framework for digital rights management in Windows Media Audio and Windows Media Video. An analysis of an older scheme used in WMA reveals that it is using a combination of elliptic curve cryptography key exchange, DES block cipher, a custom block cipher, RC4 stream cipher and the SHA-1 hashing function.

ASF files have MIME type application/vnd.ms-asf or video/x-ms-asf. (Advanced Stream Redirector (ASX) files also have MIME type video/x-ms-asf.)

ASF container-based media is usually streamed on the internet either through the MMS protocol or the RTSP protocol.

Source: Wikipedia

Authoring Tool

An authoring tool is a software package which developers use to create and package content deliverable to end users.

Though authoring tools have a range of uses, they are commonly used to create e-learning modules. These modules are generally written to conform to some international standard, such as SCORM (Shareable Content Object Reference Model) or AICC (CBT) (Aviation Industry CBT Committee).

Distribution of content created with authoring tools also varies. Distribution methods include: web, kiosk, interactive CD-ROM, and executable file.

Since the term is somewhat general, many programs can be considered authoring tools, including web editors, Flash, and PowerPoint. However, only a small group of programs specifically include support for e-learning content standards including Macromedia (Adobe) Authorware and Director, and ToolBook.

Source: Wikipedia

Wednesday, June 13, 2007

Bandwidth

Bandwidth is a measure of frequency range and is typically measured in hertz. Bandwidth is a central concept in many fields, including information theory, radio communications, signal processing, and spectroscopy. Bandwidth is related to channel capacity for information transmission and often the two can be confused. In particular, in common usage "bandwidth" also refers to data (information) transmission rates when communicating over certain media or devices.

Source: Wikipedia

ASP

Active Server Pages (ASP)

Active Server Pages (ASP) is Microsoft's server-side script engine for dynamically-generated web pages. It is marketed as an add-on to Internet Information Services (IIS). Programming ASP websites is made easier by various built-in objects. Each object corresponds to a group of frequently-used functionality useful for creating dynamic web pages.

Application service provide (ASP)

An application service provider (ASP) is a business that provides computer-based services to customers over a network. Software offered using an ASP model is also sometimes called On-demand software. The most limited sense of this business is that of providing access to a particular application program (such as medical billing) using a standard protocol such as HTTP.
The need for ASPs has evolved from the increasing costs of specialized software that have far exceeded the price range of small to medium sized businesses. As well, the growing complexities of software have led to huge costs in distributing the software to end-users. Through ASPs, the complexities and costs of such software can be cut down. In addition, the issues of upgrading have been eliminated from the end-firm by placing the onus on the ASP to maintain up-to-date services, 24 x 7 technical support, physical and electronic security and in-built support for business continuity and flexible working.

The importance of this marketplace is reflected by its size. As of early 2003, estimates of the United States market range from 1.5 to 4 billion dollars. Clients for ASP services include businesses, government organizations, non-profits, and membership organizations.

Source: Wikipedia

Pre-Alpha Version

Sometimes a build known as pre-alpha is issued, before the release of an alpha or beta. In contrast to alpha and beta versions, the pre-alpha is usually not "feature complete". When it is used, it refers to all activities performed during the software project prior to software testing. These activities can include requirements analysis, software design, software development and unit testing.

Source: Wikipedia

Beta Version

A beta version is the first version released outside the organization or community that develops the software, for the purpose of evaluation or real-world black/grey-box testing. The process of delivering a beta version to the users is called beta release.

The users of a beta version are said beta testers. They are usually customers or prospective customers of the organization that develops the software. They receive the software for free or for a reduced price, but act as free testers

Source: Wikipedia

Alpha Version

The alpha version of a product still awaits full testing of all its functionality but satisfies all the software requirements. As the first major stage in the release lifecycle, it is named after alpha, the first letter in the Greek alphabet.

The alpha build of the software is the build delivered to the software testers, that is persons different from the programmers, but usually internal to the organization or community that develops the software. In a rush to market, more and more companies are engaging external customers or value-chain partners in their alpha testing phase. This allows more extensive usability testing during the alpha phase.

In the first phase of testing, developers generally test the software using white box techniques. Additional validation is then performed using black box or grey box techniques, by another dedicated testing team, sometimes concurrently. Moving to black box testing inside the organization is known as alpha release.

Source: Wikipedia

ADSL

Asymmetric Digital Subscriber Line (ADSL) is a form of DSL, a data communications technology that enables faster data transmission over copper telephone lines than a conventional voiceband modem can provide. It does this by utilizing frequencies that are not used by a voice telephone call. By using a splitter or micro filters this allows a single telephone connection to be used for both ADSL service and voice calls at the same time. As phone lines are so varied in quality and weren't initially provisioned with ADSL in mind it can generally only be used over short distances, typically less than 5 km.

At the telephone exchange the line generally terminates at a DSLAM where another frequency splitter separates the voice band signal for the conventional phone network. The ATM stream carried by the ADSL physical layer is typically routed over the telephone company's data network to service center where the encapsulated IP packets are eventually routed onto a conventional internet network.

Source: Wikipedia

DSL


DSL or xDSL, is a family of technologies that provide digital data transmission over the wires of a local telephone network. DSL originally stood for digital subscriber loop, although in recent years, many have adopted digital subscriber line as a more marketing-friendly term for the most popular version of consumer-ready DSL, ADSL.

Typically, the download speed of consumer DSL services ranges from 256 kilobits per second (kbit/s) to 24,000 kbit/s, depending on DSL technology, line conditions and service level implemented. Typically, upload speed is lower than download speed for Asymmetric Digital Subscriber Line (ADSL) and equal to download speed for Symmetric Digital Subscriber Line (SDSL).

Source: Wikipedia

CORDRA™

Content Object Repository Discovery and Registration Architecture (CORDRA) is an open, standards-based model for how to design and implement software systems for the purposes of discovery, sharing and reuse of learning content through the establishment of interoperable federations of learning content repositories.

Source: ADL

E-Learning

Electronic learning or E-learning is a general term used to refer to computer-enhanced learning. It is used interchangeably in so many contexts that it is critical to be clear what one means when one speaks of 'eLearning'.

The worldwide e-learning industry is estimated to be worth over 38 billion euros according to conservative estimates, although in the European Union only about 20% of e-learning products are produced within the common market. Developments in Internet and multimedia technologies are the basic enabler of e-learning, with content, technologies and services being identified as the three key sectors of the e-learning industry, although it can be seen that there are two additional sectors, those being the consulting and support sectors.

There are many organisations in this market, including companies such as SkillSoft, Epic, LearnKey, Semanoor, BlueU and LearningSteps.com are leading innovators in the design and development of e-learning in the commercial world. SkillSoft is by far the largest company in the global market since their 2006 acquisition of Thomson NETg, whilst Epic is one of the largest bespoke e-learning content providers.

Source: Wikipedia

Broadband

Unscientific term for sufficient bandwidth to receive streaming video and sound. Usually refers to bandwidth equal to or greater than DSL or Cable Modem speed.